All Posts by Stephen Ruduski

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TGC: 078 Avonelle Wing From Double Exposure on Networking, Inclusion, and Shaping Behavior

http://traffic.libsyn.com/thecompanybard/Avonelle_Wing_Final_Mix.mp3Podcast: Play in new window | Download | EmbedSubscribe: iTunes | Android | RSS Getting people to take notice of your tabletop game is one of the toughest nuts to crack in the business.  Today we are joined by Avonelle Wing, the senior vice president of Double Exposure, to let give us advice about how […]

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TGC: 077 Christian Spicer from the DLC Podcast- On Human Networking

http://traffic.libsyn.com/thecompanybard/Christian_Spicer_Final.mp3Podcast: Play in new window | Download | EmbedSubscribe: iTunes | Android | RSS   With ever increasing voices in the games space- being a games news and entertainment provider takes a ton of effort, talent, and “hustle” to succeed. Today we are joined by Christian Spicer– one of the hosts of the DLC podcast- […]

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TGC- 076 Chris and Suzanne Zinsli from Cardboard Edison ON Game Design Contests!

http://traffic.libsyn.com/thecompanybard/076_Cardboard_Edison_2.mp3Podcast: Play in new window | Download | EmbedSubscribe: iTunes | Android | RSS  Introduction Today we are joined by a favorite returning guest-duo and board-game resource powerhouse.  Chris and Suzanne Zinsli ARE Cardboard Edison- A Boardgame Industry Resource aggregator AND Game Design Team – To talk to us about the importance of game design […]

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TGC: 075 John Sommer on Making VR Indie Games Fast, Cheap, and Pretty

http://traffic.libsyn.com/thecompanybard/TGC_075_John_Sommer_Indie_VR_Games_Cheap_Fast_and_Pretty.mp3Podcast: Play in new window | Download | EmbedSubscribe: iTunes | Android | RSS   Virtual Reality in videogames is HERE- its new technology and everyone is trying to figure out how best to set up shop in the next generation of gaming experiences.… Today we are Joined by long-time Video Game Art Director and […]

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TGC: 074 Jeffrey Wolfe- Becoming A Boardgame Tester

http://traffic.libsyn.com/thecompanybard/TGC_074_Jeffrey_Wolfe_Becoming_a_Boardgame_Tester.mp3Podcast: Play in new window | Download | EmbedSubscribe: iTunes | Android | RSS They say a product never survives its first encounter with the customer-  The point for game designers is that you will NEVER be able to work out your game to perfection in your head or with your prototype.  You MUST test […]

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TGC: 073 Nick Yee- Using Big Data to Design Your Videogames

http://traffic.libsyn.com/thecompanybard/TGC_073_Nick_Yee_From_Quantic_Foundry.mp3Podcast: Play in new window | Download | EmbedSubscribe: iTunes | Android | RSS Designing a blockbuster video game is an increasingly difficult proposition with all the games that flood the market daily.  I think one of the true keys to success is really knowing what motivates your flavor of gamer.  Today we are joined […]

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TGC: 072 Brian Henk From Overworld Game Highs and Lows of Boardgame Publishing

http://traffic.libsyn.com/thecompanybard/TGC_072_Brian_Henk_From_Overworld_Games.mp3Podcast: Play in new window | Download | EmbedSubscribe: iTunes | Android | RSS   Today we are talking to Brian Henk from Overworld Games about the Highs and Lows of running a board game company.  This episode has a ton of practical advice about how you can carefully transition to full time board game […]

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TGC: 071 Joe Modzeleski Videogame Creator of Gun World 2

http://traffic.libsyn.com/thecompanybard/TGC_071_Joe_Modzeleski_Videogame_Creator_of_Gun_World_2.mp3Podcast: Play in new window | Download | EmbedSubscribe: iTunes | Android | RSS This is a really cool interview with Indie Videogame Dev Joe Modzeleski, the creator of Gun World and Gun World 2.  This is a fascinating interview because Gunworld was NOT a popular title when it came out. Instead of letting it go and […]

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TGC: 070 Dan Yarrington and Michael Fox From Ship Naked Tell Us How To Solve Shipping Woes

http://traffic.libsyn.com/thecompanybard/TGC_70_Dan_Yarrington_And_Michael.mp3Podcast: Play in new window | Download | EmbedSubscribe: iTunes | Android | RSS   Why do first time game publishers ALWAYS screw up shipping?  Well, the truth of the matter is that there is a lot to it… especially if you want to do it right. Today we are joined by Dan Yarrington and […]

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