“Do not meddle in the affairs of wizards, for they are subtle and quick to anger.”

J.R.R. Tolkien, The Fellowship of the Ring


Specialist: 1 2 3 4 5
Force: 1 2 3 4 5
Expertise: 1 2 3 4 5
Insight: 1 2 3 4 5








  • S.  Focused and detailed
  • W. Unsociable, very abstract, pedantic tendencies
  • O.  Inconsistent arguments, problems requiring specialized knowledge, complicated reasoning, long debates.
  • T. Not having all the information, interpersonal encounters, organizational politics.




Intelligent, detailed, and analytical, wizards are elusive individuals.  They cherish their dusty tomes of forgotten knowledge and constantly seek to pierce the veil of reality with their formulas and theories. Wizard seek to master whatever sparks her interest, be it the pursuit of truth, beauty, or the perfectly cooked egg.

Wizards hoard knowledge and usually keep it locked away from the prying eyes of others.  If knowledge is power, then these resourceful people acquire power in yottawatts.

Most wizards are perfectly content to spend their time reviewing scrolls and experimenting with new concepts in their ivory towers. If they are constantly fed new puzzles and provided the resources to solve them, wizards are unlikely to emerge from their towers at all.

Only the lure of rare and ancient secrets will draw the wizard out of her tower and into the adventurer’s life.  Sometimes, younger wizards look at adventure as a tool to give them greater perspective, but discover fairly quickly that life on the road is not conducive to devising new theories.  As a result, wizards tend to enjoy a more sedentary environment and prize their creature comforts.

When given the chance to expound or challenged in their area of expertise, wizards are truly an impressive spectacle to behold. Their abstract theories and random assortment of laboratory components quickly become explosive demonstrations of power. Their single minded devotion to their craft makes them a formidable opponents; they wield powerful weapons of expertise and insight.


Special Abilities


1. Research Savant

Wizards are adept at devouring massive amounts of information quickly and efficiently. They would like nothing more than to be left in a library full of books related to the problem they are trying to solve.  Wizards remember complex concepts, see connections, and form conclusions with an ease which leaves other classes gasping.

2. Analyze Dweomer

Interacting with so much data allows wizards to make astounding observations about systems. After a small period of observation, a wizard will understand how a system works and have a good idea on how to use it to its highest effect.

3. Rhetoric Mastery

Wizards are skilled at making arguments. They can spend hours defending the smallest point and do so frequently. They are masters of ethical and logical appeals and are quick to identify flaws other people’s assertions. This quality is best suited to scholastic settings. It can be very useful in a business setting, provided the wizard is kept on task and to the point. Their eagerness to clarify arguments often unwittingly overload their audience’s attention span, ending the need for any further discussion as everyone has lost interest.  

4. Cantrips

Thanks to all the time they have spent piercing the metaphysical depths in their quest for knowledge, wizards are adept at simple displays of brilliance. They can insert impressive fun facts in conversation and offhandedly solve puzzles that others have been mulling over for weeks. They frequently pepper conversations with gems of insight which they dare other people to pick up. If someone does take the bait, the wizard will then expound with a detailed history, complete with commentary and an annotated bibliography.

5. Know-It-All

Because of their considerable depth of knowledge, wizards offer extremely good advice. They are great at listening to a set of problems and offering detailed and unbiased solutions, and other classes will usually leave the discussion with several excellent action plans. Be careful though, as wizards are not counselors in the emotional sense of the word. Piercing and analytical, their problem-solving conversations are about solving problems, not finding a shoulder to cry on.  


Business Application


Wizards are very likely to be smarter than you (unless, of course, you are also a wizard.) Like a scalpel, a wizard is a specialized tool, and in the hands of a skillful manager, he or she can be the one of the most effective workers you will come across. Wizards take what they do very seriously and are extremely good handling vast amounts of information. They are able to tear apart difficult problems and give solutions that would escape many others of lesser ability. If you have a complex set of problems or specialized task that requires precision and detail, the wizard is your ideal choice.

As with many with exceptional talent, wizards tend to be high-maintenance individuals. They need to know that they are appreciated for their depth of knowledge and ability. When you interact with wizards, make it a priority to let them talk. They will have thought of most of possible solutions based on the information they have, tested many theories, and chosen a clear course of action. They will want to share their journey with you.  Be prepared for a long encounter if you disagree with them as they will come prepared.

Managing wizards can be tricky.They produce some of the best results possible, yet not always the best results right now. Business constraints often become frustrating obstacles for the idealistic wizard, because he or she wants to find the perfect solution for an existing problem without taking into account the constraints of reality. Businesses run on a constant exchange of trade-offs. This is endlessly frustrating for wizards when it conflicts with their perfectly crafted solution.


Working Alone


1.  In the Flow

They are extremely skilled at solo tasks and extended periods of intense focus. Wizards are content if they have a problem to solve and the tools to complete it. They are confident in their abilities and are, for the most part, self-sufficient. It is best to leave them alone to work on whatever project they are assigned. They will take it as a sign that you trust their abilities.

2.  Brain over Brawn

Wizards can turn more raw data into organized output than any other class. They are comfortable with repetitive, focused, and difficult work.  They create challenges for themselves to see if they can improve on prior personal performance.  It is important to note that a wizard’s own high standard for work does not exclude criticism from others. In fact, wizards invite outside scrutiny, as it gives them a chance to show others how brilliant their solutions are.

3.  Hoarding

Wizards are trusted treasure troves of knowledge in their organization. Their collection of pertinent information makes facts, figures, and analysis quickly available at one’s fingertips. Be careful though, wizards tend to be protective of the power this information provides and may withhold it from those they deem unworthy of their trust.

4. Loremaster

Wizards are your choice when you need the BEST work done and are willing to put a lot of resources into it to get it absolutely right. Wizards will find the ideal solution to problems rather than timely or affordable ones.

5.  Un-scoped

Unchecked wizard projects can rapidly grow beyond the scope of the original problem. All their time spent in white towers of research can cause wizards to lose  perspective; tunnel vision is a common problem with this class.  It is important to clearly define the scope of the project, including cost and time constraints, before setting the wizard loose to finding a solution.



Working in Groups

1.  Strong willed

Social interaction is not typically the wizard’s strong suit. Their strong opinions and intellectual self-assurance can make them difficult to get along with when working in a team. They can also often come across as overbearing or withdrawn to different classes. Be prepared to both draw out withdrawn wizard opinions and protect others’ viewpoints in the company of an overbearing wizard.

2.  Anti-Administrator

Typically, task-and people-management do not interest the wizard. The first offers no lasting challenge, and the second has too many variables (people have all those messy emotions that defy calculation.)  People have to be told things numerous times and given frequent feedback on their performance; wizards rarely have patience for such mundane things.

3. Spot the Fallacy

Wizards build arguments carefully.  They are precise with how they use words and thorough with the facts. This enables them to spot inconsistencies in logic very quickly. Their huge repository of information also equips them to spot when someone else is trying to slip something by their notice. Make sure a wizard is in the room during brainstorming, presentations, and negotiations.

4. Alacritous Cogitation

Other classes are nowhere as good at putting their ideas together as a wizard. Although they may express their concepts in succinctly, wizards will frequently be asked to explain themselves because their arguments are so dense. Other classes will use more words to convey similar ideas. Wizards are likely to become impatient with this inefficiency in communication and will may try to complete other peoples sentences in an effort to move things along.  

5.  Trusted Advisor

When used as advisors, wizards make amazing confidantes and counselors. Naturally penetrating and logical, they are able to cut to the heart of the matter and determine what needs to be done. They are truthful and dedicated to a fault, and once their loyalty is earned, it is not easily shaken.

Management and Motivation

1. Collegiate Symposium

Collaboration with other wizards can yield amazing results if given enough time and resources. This breaks the normal rule about social interaction. A group of wizards will amplify each other and enable even greater insights than each would on his or her own. This is a powerful think tank that you can take advantage of when you need it. The downside of this is the cost: time and money are two important commodities of any business, and wizarding think tanks are expensive.

2. Just the facts

The more information you provide a wizard, the better his solutions will be.  Wizards will not intuitively be aware of company constraints or discussions about resources. The idea that there is a less good solution doesn’t make sense to them.  If you want them to come up with more relevant solutions for your needs you need to make those conditions explicit.

3. “Is a puzzlement”

Provide lots of puzzles to keep a wizard happy. The wizard is intrinsically motivated to solve problems and views the process of problem-solving as its own reward. Set her loose on things that can add long term benefit to the business and are not on the forefront of importance right now. It is an exercise that will keep your wizard busy and may pleasantly surprise you in the future.

4. Associate Professor

You may need someone to translate/condense the list of lengthy reports and heaps of hypotheses that result from the wizard’s efforts. Rangers, Magicians, and Bards are well suited to this, as they are able to understand what the wizard is saying and make it applicable to the organization.

5.  Emeritus Apprentice

Wizards make excellent mentors for other similarly-talented young specialists.  They have mastered the inner workings of a process or topic and can be immensely helpful in growing other content specialists. Paradoxically, despite their knowledge hoarding, wizards make great teachers for those they deem worthy, and the best way for a wizard to pass along their knowledge is having an apprentice. Apprentices will perform the menial tasks while the wizard will dispense nuggets of insight.


Leonis sat, cross-legged, on the floor in the middle of the room.  The cold stone of the cavern was damp and smelled of stale bat guano.

The distant clank of armor grew louder in the distance.

Oblivious to the rising commotion, Leonis poured over a large vellum map spread out in front of him, and made frequent references to his spellbook.

“Any guesses on the password that’ll open that blasted door?!”  Kendar demanded.

Leonis muttered, “You know, this is a very interesting dialect of Orcish… it has a surprisingly large vocabulary for a writing from this era and…”

“Spare us the history lesson! Can you open it!?”  Elyona spat over her shoulder as she eyed the black corridor through which they had just come.

Leonis looked up in disgust. “You know, this isn’t easy!  I’d like to see you try it.  It is a complex cypher that uses at least 7 dialects of…”

The rest of the sentence was lost in the sound of four huge figures rounding the bend in the corridor. Torchlight reflected the obsidian eyes of four hulking orcs, all clad in cruelly barbed armor.

“Enough talk! Now this is a problem I can solve!” Kendar lifted his two handed maul and whirled it around as he stamped towards the vermin.

Suddenly, the corridor erupted in flames.  A column of molten white shot down the corridor and into the four figures.  Monstrous screams echoed in the cavern briefly before the hulking figures winked out of existence.

Kendar and Elyonna looked back in amazement as they saw Leonis standing with an outstretched branch.  He looked almost bored, except for the irritation in his eyes over being interrupted.

“… As I was saying, this is a complex cypher that… oh, never mind!  I’ll have the door open shortly.”

All that remained of the orcs was four twisted silhouettes burned on the wall of the cavern.


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